Hunger

Hunger is the driving survival force in Home. If you reach zero Hunger, your character quickly dies and drops its inventory. Endurance is the attribute that governs Hunger.

Mechanics
Hunger decreases at a fixed rate that is based on: If your Hunger hits zero, you begin to take a set amount of starvation damage each wait tick, starting at 10. Each time you take damage, the amount of damage you take each tick increases by 1, up to 40 damage per tick. Eating anything cancels this magnitude effect, and dying also resets it.
 * The global Hunger wait tick, which is 5 seconds
 * Your Endurance, ranging from +1 seconds to +9 seconds (or +10 with the Guardian Stone effect)
 * Whether you have the Verdant Stone's effect or not. If you do, your wait time is doubled.

If you die to starvation, it acts much the same as if you had died to a player or by drowning. Your Hunger is reset back to full, and the contents of your inventory fall out of your pack and onto the ground where you died. You are given a small grace period where you cannot lose Hunger, which is 10 + your Endurance.

Stopping Hunger
The only way to stop yourself from slowly starving is by eating Food. The easiest way to obtain food is by replanting crops until you have enough food to survive.