Health

Health is a measure of how alive your character is. Like in any other Roblox game, reaching zero Health results in death. Strength is the attribute that governs Health.

Mechanics
Health passively regenerates over time, at a rate of 1 Health per second. Being Poisoned, depending on the type of poison, will either cause you to lose Health each poison tick or to simply not regenerate for the duration of the toxin. As well, being at extremely low levels of Hunger will cause your regeneration to slow, or even stop, depending on how much you are starving. At less than 20% Hunger, you regenerate one HP every 3 seconds. At less than 10% Hunger, you no longer regenerate.

As with every game on Roblox that uses characters, reaching zero Health will cause you to die and drop all of your items in a Corpse where you died. Any passerby may loot this corpse, unless you used a Tribal Totem before dying, so be careful.

Dying will reset your Hunger back to full. There are several ways a character might die, none of which are pleasant:
 * Drowning in the sea
 * Eating too much raw Dough or Sushi
 * Being shot, stabbed, or otherwise maimed by another player
 * Starving to death
 * Jumping off of a mountain
 * Being eaten by wildlife
 * Drinking Poison